This won’t be the last time I bring this up, but this game feels a lot like Dawn of War II. Personally, I’m here to be a general, not an urban planner, so I’m very cool with this limited approach to base building. These all raise your population cap, so you’re incentivized to grab these points and get building. I feel like the line of sight option has a lot of competition in that slot, as being able to generate more resources or heal your squads for free are both extremely tough to trade for. Once you capture resource points, you can spend resources to build 4 different kinds of outposts on them, either providing extra line of sight, resources, healing, or defensive weapons. There is only an extremely light base building element here, which I know may disappoint some people. Destroying your opponent’s HQ building will also do the trick, though this never came about in the games I played. If you’ve played Company of Heroes, Dawn of War II, or even the Battlefield series, you should have a pretty good idea of how this works. In addition to these resource points, you capture critical locations which cause your opponent’s score to tick down. These resources can be spent on units, abilities, and upgrades. Think Minerals and Vespene, Requisition and Power, and so on. Your average match of Realms of Ruin will have you fight over a map where you can control resource points, either rewarding you with blue or orange resources – Command and Realmstone.
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